Last updated 19/05/2026
Newest changes shown in red.
All units are to ensure that they are following this document, anyone caught using equipment outside of the Task Force’s regulations will face disciplinary action.
All members of Task Force Jackal are to ensure that their uniform is brandishing the correct insignia. Task Force Jackal Nation patch on their right sleeve and their respective patch on their left sleeve. With the introduction of the V11 modpack, new uniforms have been provided for the unit. Patches will be added over-time.
Members of TFJ are permitted to use the following camouflages with their uniforms;
With the exception of USSWC who are to use the NB camo.
Additional camouflages will be allowed on an op by op basis.
All JSFAW pilots are to ensure they are wearing flight suits.
All Hammer Platoon Crew Members must be wearing either coveralls or regular Ranger Uniforms along with their accompanying Crew Helmets.
Members can wear soft headwear such as a boonie, cap etc
JSFAW Pilots must be wearing their HGU’s whenever operating aircraft. This also goes for training.
Night Vision is not to be worn unless being used, they stay in your kit.
Plate Carriers must be matching multicam with helmets, backpacks and other accessories also complimenting multicam.
JSFAW pilots should not wear thermal goggles or a thermal capable helmet.
Radios should be carried as per the current unit Comms plan.
All nets are on 152, exceptions marked with "(117F)"
Company Commander
Company Net (117F),
COY TAC,
A2G
COY HQ Tac
Company Net (117F),
COY TAC
Sabre Platoon Lead
Company Net (117F),
Sabre Platoon Net,
Sabre TAC Net
Sabre Platoon Sgt
Company Net (117F),
Sabre Platoon Net,
Sabre TAC Net
Sabre Platoon TAC
Company Net (117F),
Sabre Platoon Net,
Sabre TAC Net (A2G(117F) for JTAC)
Sabre Squad Lead
Sabre Platoon Net,
Squad 1 Net,
Spare Radio
Sabre Team Lead
Sabre Platoon Net,
Squad Net,
Team Net
Sabre Team Member
Team Net
Hammer Platoon Lead
Company Net (117F),
Hammer Platoon Net,
Team Net
Hammer Team Lead
Company Net (117F),
Hammer Platoon Net,
Team Net
Pararescue Lead
Company Net (117F),
Guardian Net,
Team Net
PJ Team lead
Guardian,
Team Net
PJ Member
Guardian,
Team Net
Joint Special Forces Aviation Wing
JSFAW Net,
A2G Net (117F),
Spare 117F to use when shot down
Every pilot should be carrying a long range radio in case their onboard vehicle racks break or they become stranded.
The following pieces of equipment must be carried by all members of the task force at all times:
Minimum of 6 and a maximum of 8 primary weapon magazines. (This includes fitted to your weapon system)
Minimum of 2 and a maximum of 4 secondary weapon magazines.
1x Blue Smoke Grenades (for marking friendlies)
1x Orange Smoke (MASSCAS)
3x White Smoke Grenades at a minimum
3x M84 Flashbangs at a minimum (TSP)
3x Cable Ties at a minimum
2x Earplugs
1x Galaxy S7 Tactical Device (GPS Slot)
1x Rifle Sling
2x IR Strobes
x2 Black Hornets per squad & per Platoon Leader
Only members that carry specialised weapon systems may use this to carry a second weapon. This includes the following weapon systems.
Anyone within Rangers, Hammer Platoon or JSFAW are to carry exactly the following medical equipment, no more and no less.
15× Pressure Bandage (.03kg/ea, .3kg total)
8× Elastic Wrap (.01kg/ea, .05kg total)
4× ETD (.09kg/ea, .18kg total)
4× TQ (.05kg/ea, .1kg total)
3× Chest Seal (.09kg/ea, .18kg total)
2× NPA (.06kg/ea, .06kg total)
1x ED Suction Bag (.09kg/ea, .09kg total)
1× Paracetamol (.01kg/ea, .01kg total)
4× SAM Splint (.02kg/ea, .02kg total)
1× NCD Kit (.05kg/ea, .05kg total
1x Pocket BVM
1x Bodybag Black
Weapon optics are restricted to a maximum of 8x magnification. Sharpshooters can carry up to a 12x if in a support role in a sniper team.
All members of leadership are allowed to carry a long barrel or sharpshooter. This does not cover bolt action rifles, only rifles that are considered sharpshooters.
Thermals are only permitted for Hammer Platoon.
Maximum of 30 round magazines, if a TFJ Specific variant is available, that is the one that should be used. No 60 round drum mags or battle axe magazines.
Suppressors should be carried in your kit and not on your weapon system. They’re only to be used during night time raids or stealth operations.
Fire and Forget Launchers are restricted to regular riflemen within the squads, this should consist of 1x M136 on their back and 1x M72A7 in their backpack. Members of leadership are also permitted to carry 1x Fire and Forget launchers.
Members of the Weapons Squad are permitted to carry heavy launchers such as Javelins, NLAW’s and Stingers for operations to support the rifle squads.
Pilots are not to carry ridiculous weapons like they are infantry, Rotary Pilots may carry a carbine/rifle in case they are grounded or shot down mid OP. Fixed Wing Pilots can carry a small PDW/Submachine Gun.
Usage of enemy weapons should be kept minimal. The only time you should be equipping enemy weapon systems is in the case of an emergency. If you find yourself wielding an enemy owned RPG, you are to only do so if you intend to fire it at that moment. Once fired or the threat is neutralised you should drop it. No carrying it around just in case.
No SMG’s as secondary weapons, grenadiers may carry M320 grenade launchers as their secondary weapon.