Weapons Squad
Task Force Jackal
Weapons Squad
Scope
This document introduces the equipment, tactics, and strategies employed by the Weapons Squad to support and enhance operations conducted by TFJ infantry elements.
Purpose
This document establishes the doctrine governing Task Force Jackal’s Weapons Squad. It provides guidance for leadership and soldiers on the employment of heavy weapons, the exercise of authority within the chain of command, and the standards required for effective operations, education, and training.
Requirements
To transfer into the Weapons Squad, all personnel must have completed:
• Probationary period
• Basic Combat Training (BCT)
• RASP
• Team Medic
• Demonstrated proficiency with TFJ weapon systems
Upon transfer, members will complete additional training in Gunnery, Heavy Anti-Tank, Mortars, and stand-off EOD.
Introduction
Mission Statement
The Weapons Squad’s mission is to provide direct and indirect fire support, destroy enemy armor and fortifications, and enable maneuver elements to dominate the battlefield through precision, coordination, and tactical superiority.
Role and Purpose
The Weapons Squad provides TFJ infantry with specialized fire support, delivering heavy firepower and precision effects beyond the capability of standard rifle teams. By employing HMGs, mortars, AT/AA systems, AMRs, UAVs, the squad enables infantry to maneuver safely and decisively. Its role is to suppress, neutralize, or destroy key threats while providing overwatch, mobility, and fire support that keep frontline elements effective and protected.
Organisation
The Weapons Squad is composed of one Squad Leader, three Team Leaders, and three Gunners/Specialists. Each element is responsible for employing a specific heavy weapon system or capability in support of TFJ’s overall fire plan.
Employment
Weapons Squad integrate directly with infantry elements as dedicated fire support assets. Weapons squad Will establish overwatch positions, interdict enemy movement, and neutralize priority targets. Coordination with squad leaders and forward observers ensures that fire missions are accurate, responsive, and synchronized with maneuver elements.
1 - Combat Procedures
1.1 - Suppressive Fire
Equipment Used: M240L, M2 Browning
Reduce enemy movement.
MG teams create windows for friendly infantry to maneuver safely.
The M2 Browning delivers heavy-caliber fire capable at extended ranges.
1.2 - Precision Anti-Material Engagements
Equipment Used: M107 AMR
Used to neutralize IEDs, disrupt equipment, and eliminate high-value point targets before infantry make contact.
Neutralize IEDs, disrupt equipment, eliminate high value point targets.
Accurate long-range fire removing threats before being exposed.
Ability to deliver accurate single-shots makes it ideal for reconnaissance support.
1.3 - Close Range Anti-Armor Response
Equipment Used: NLAW, M3 MAAWS
Rapid single-shot AT against moving and static targets.
Ideal for ambushes, defensive positions, reacting to sudden enemy armor.
1.4 - Long Range Anti-Armor Attack
Equipment Used: FGM-148 Javelin
Employed when precision and range are key.
Destroy heavily armored targets from stand-off distances.
Top-attack profile allows missiles to bypass heavy frontal armor.
Requires correct IDs, concealment, immediate post-fire displacement.
1.5 - Air-Defense Interception
Equipment Used: FIM-92 Stinger
Defend against hostile helicopters and low flying fixed-wing aircraft.
Requires positive identification to avoid FF.
Can be employed from frontline positions.
Must have LOS to target for a long period.
1.6 - Static Defense / OP Placements
Equipment Used: M240G, M2 Browning, M107 AMR
MG + AMR teams establish defensive firing positions on key terrain
Requires proper planning, placement, concealment and fields of fire.
Strengthens defensive lines and disrupts assaulting enemies before reaching friendly positions.
1.7 - Indirect Fire Support
Equipment Used: M252 82mm Mortar
Deliver powerful high-explosive, smoke and illumination from behind the frontline.
Suppress enemy positions, screen friendly movement, isolate threats.
Relies on proper bracketing, correction and coordination between firers and observers.
1.8 - Route Reconnaissance / Target Marking
Equipment Used: SUAVs
Operators scout ahead, identifying enemy movements, potential IED threats and choke points.
Provides live battlefield intelligence allowing leaders to adapt to upcoming engagements.
Find grids for targets allowing mortar teams to engage.
1.9 - Long-Range ATGM Fire & Displacement
Equipment Used: BGM-171 TOW
TOW teams engage armored targets from extended ranges using guided, line-of-sight tracking.
Once fired, the operator must maintain visual control until impact, requiring stable positions and security.
Due to exposure during the shot, displacement is mandatory to avoid counter-fire, making this a deliberate and planned engagement.
1.10 - Integrated UAV-IDF Coordination
Equipment Used: SUAVs, M252 82mm Mortar
This advanced procedure forms a full sensor-to-shooter chain.
UAVs identify targets → observers verify → mortars deliver shaping fires → AT systems strike priority armored assets.
This multi-layered coordination maximizes precision, minimizes exposure, and allows TFJ to influence the battlefield at long range.
2 - Certification Framework
Introduction
To obtain certain qualifications TFJ personnel must show they are competent with operating the equipment we use during operations. These certifications range from basic maneuvering weaponry to complex firing solutions involving multiple assets. This is done to maintain operational effectiveness and to be able to carry out complex tactics without hesitating.
TFJ personnel must show they are proficient in using all the procedures we use to be able to earn their stay in Weapons Squad.
2.1 - Medium / Heavy Machine Guns
MMGs and HMGs best function if used within a small team, this for heavy and constant fire from positions. To maintain suppressive fire best you must be able to degrade the performance of an enemies force below the level needed to fulfil its mission. This can also be called covering fire when exposed friendly forces are advancing into areas without cover. Fire must be maintained throughout until friendlies are in cover again. There should be no movement without fire.
Suppressing fire is best done with weapons that can shoot for a long period of time such as machine guns. Light (5.56mm), medium (7.62mm) and heavy (.50 cal) can all be used for suppressing fire with higher calibers being more effective.
To show competence in using MGs personnel must:
Use effective burst timings to control weapon climb and ammo conservation
3 second bursts
Recognise different ammunition types
7.62mm ball, tracer, AP rounds
.50 cal ball, tracer, AP, SLAP-T rounds
Deploying bipods for stability
Setting up static M2 tripods
Manual range estimation and correction using tracers to walk rounds onto target
Coordination with spotters to locate, confirm and track targets
Build firing positions using trenches
Check / shift fire when covering friendlies
Pack and relocate MG positions
2.2 - Long Range Precision Fire
The M107 Anti-Materiel Rifle provides TFJ with long-range precision fire capable of neutralising equipment, disrupting enemy capabilities, and destroying hazards such as IEDs from a safe distance.
The AMR is designed to deliver accurate, deliberate single-shot effects on high-value targets.
Effective use of the M107 relies on identifying threats beyond the reach of standard infantry weapons and engaging them without exposing friendly forces to unnecessary risk. Operators must demonstrate the ability to work with a spotter to locate, confirm, and adjust onto distant targets, as well as employ specialised ammunition to defeat materiel or explosive devices.
To show competence in using AMRs personnel must:
Be familiar with operating M107
Using correct ammunition. MK211 HEIAP, ball, armor-piercing
Understand splash radius and safety considerations
Apply stable firing positions using prone positions, bipod
Zero optic correctly in order to send accurate fire
Adjust fire based on spotter corrections
Demonstrate correct engagement order
ID > confirm > fire > assess
Demonstrate ability to hit stationary targets at long range
Walk rounds onto targets using visible impact markers
Safe firing distance for IED clearance
Accuracy test
500m, 1000m, 1500m
2.3 - Anti-Armor and Anti-Air
Anti-armour systems provide TFJ with the ability to defeat enemy vehicles, fortified positions, and armoured threats that would otherwise halt or endanger infantry manoeuvre. These weapons are designed to deliver precise, high-impact effects against priority targets at both close and extended ranges. Effective anti-armour employment requires identifying vehicle types, understanding armour profiles, and selecting the correct weapon system for the engagement. Operators must work with spotters or team leaders to confirm targets, manage backblast safety, and choose firing positions that maximise standoff advantage while minimising exposure.
Personnel must be able to show competence in:
Recognise armor profiles and show vulnerable angles in enemy armor
Correctly identify vehicle classes (MBT, IFV, APC, MRAP, soft-skin)
Engage threat with correct weapon system
Avoid expenditure of high-value AT systems
Understand if other TFJ assets are able to support
Correct ammunition handling and effects
NLAW:
Predictive line of sight (PLOS)
Direct vs top attack mods
M3 MAAWS
Adjust aim for range and drop
HEAT vs HE
FGM-148 Javelin
Direct vs top attack
Thermal CLU modes
Seeker limitations
Conduct correct backblast check
“CLEAR BACKBLAST, ROCKET ROCKET ROCKET”
Cancel shot if backblast area becomes unsafe
Choose safe firing positions
Receive and give corrections
Give battle damage assessment
Live-fire test
Score hit on moving vehicle with NLAW at range
Find, identify and destroy vehicle with Javelin
Use correct ranging technique and appropriate ammunition with M3 MAAWS
Anti-air systems allow TFJ to counter hostile aircraft and helicopters that threaten friendly movement, fire support, or overwatch positions. MANPADS are designed to deliver accurate, short-range defensive fire against low-flying aerial threats, disrupting enemy reconnaissance and close air support. Effective use of these systems requires strict target identification, awareness of airspace deconfliction, and adherence to ROE to avoid fratricide or interfering with friendly aviation. Operators must demonstrate the ability to track, lock, and engage fast-moving aircraft from concealed or protected positions, then immediately relocate to avoid detection.
Personnel must be able to show competence in:
Understand effective engagement ranges in rotary vs fixed-wing targets
Recognise seeker sensitivity and lock-on delay
Understand IR countermeasures
Correctly identify friendly vs enemy aircraft
Maintain safe spacing from teammates and obstacles
Track and fire on enemy aircraft
Understand when not to fire (speed, altitude, no lock tone)
2.4 - Deploying and Defending OPs
Weapons Squad personnel must be able to deploy, occupy and defend overwatch positions effectively to be able to support other infantry elements. Even though positions are most likely selected by SL/TL, all members must be able to understand terrain selection, overlapping fields of fire, and sector responsibility to enable sustained fire support and control of key ground.
Members must be able to show competence in:
Identifying terrain suitable for OP
Establish effective fields of fire
Consider enemy threat, engagement range and weapon’s capabilities
Emplaces weapons in correct positions with minimal exposure
Communicate effectively with other members
2.5 - Indirect Fire
Mortars and indirect fire assets provide TFJ with responsive, high-angle fires capable of engaging targets beyond line of sight, suppressing enemy formations, obscuring movement, and shaping the battlefield in support of maneuver elements. Effective employment of mortars requires precise calculation and disciplined crew coordination.
Members must be able to show competence in:
Preparing a fire position
Suitable terrain for fire and concealment
Receive, calculate and confirm fire mission data
Apply elevation and orientation and charge correctly
Conduct spotting and apply corrections
Walk rounds onto target using observed impacts
Understand and employ ammunition correctly
HE, Smoke, Illum
Coordinate with elements in need of support
Adjust fires to support maneuver elements and avoid blue-on-blue
Be able to use ACE MicroDAGR correctly in order to input accurate data into mortar system
2.6 - Drone Operator
Unmanned aerial systems provide TFJ with persistent reconnaissance, target acquisition, and battlefield awareness without exposing friendly forces to unnecessary risk. Drone operators enable commanders and weapons elements to identify threats, track enemy movement, and support fires and maneuver through real-time intelligence. It also allows for indirect fire teams to get instant feedback on fires and adjust with little issue.
Personnel must show competence in:
Take-off, maneuvering, landing and recovery of all types of drones
Select safe launch and recovery locations
Battery management and range limitations
Conduct aerial reconnaissance
Track friendly and enemy positions
Provide accurate and timely contact reports
Use correct 6/8-figure grid reference and target descriptions
2.7 - Wire Guided Munitions
The TOW missile system provides TFJ with long-range, precision anti-armor and fortified target engagement capability. As a wire-guided munition, the TOW allows the operator to manually guide the missile onto the target throughout flight, enabling accurate engagements against armored vehicles, hardened positions, and high-value targets beyond the reach of standard infantry weapons.
To show competence members must be able to:
Be familiar with TOW system operations
Setup, sight operation, different munition types
Select and prepare firing positions
Identify and confirm valid targets
Communicate with spotters and command elements
Execute post-launch displacement
Assess target effects and report results
Follow orders post-launch
Reload or reposition as tasked
3 - Helpful Settings and Controls
3.1 - FGM-148 Javelin
3.1a - FGM-148 Javelin CLU Keybinds
To be able to successfully hit targets with the FGM-148 Javelin you will need a few keybinds from Addon Controls → ACE Weapons
To change to thermal vision while looking through the CLU you will need the ‘Cycle Camera Vision Mode’ keybind.
After finding the target you will need the ‘Missile - Lock (Hold)’ keybind.
To be able to change between ‘Top’ and ‘Direct’ attack modes you will need the ‘Missile - Cycle Fire Mode’ keybind.
3.1b - FGM-148 Javelin CLU Usage
Change into either black / white hot thermal imaging modes.
Find the target (use zoom if needed).
Hold down the ‘Missile - Lock (Hold)’.
You will hear the warhead seeking (rapid beeping) and see a square start to form around the target.
Once locked a horizontal and vertical line will appear and pinpoint the locked target, the beeping will change in tone.
Fire the missile.
3.2 - NLAW
3.2a - NLAW Keybinds
The only keybind you will need is the ‘Missile - Lock (Hold)’ bind. This will allow the NLAW to start its predictive-line-of-sight tracking.
3.2b - NLAW Usage
Locate the target.
If the target is stationary, fire the weapon.
If the target is in motion, use the ‘Missile - Lock (Hold)’ keybind and track the target while holding the button. You will hear a click sound.
Fire the weapon after 3-5 seconds.
3.3 - M107 AMR
3.3a - M107 AMR Keybinds
To be able to adjust zeroing on the high powered scopes, you will need these keybinds bound to certain keys, default is fine.
To be able to use the laser rangefinder built directly into the scope, you will need the “Lase Range” keybind.
To use the range card, you will need this keybind.
To see an estimated windage use this Keybind.
3.3b - M107 AMR Usage
Locate the target.
Press “Tab” to get range.
Reference your Range Card.
Split the difference of the drop depending on range i.e 1525 meters is right between 12.9 and 13.9 in drop, so the difference would be about 13.4.
Use the 15 C column as a default, or use a Kestral 4500NV to determine exact air temperature.
Use the keybind “Show Wind Info” to get an estimate on what the wind is doing.
Use the “Ace Scope Adjustment” keybinds in order to set the elevation zero.
If needed, set the windage.
Fire centre of mass of the target.
Adjust and fire again if missed.
Using these techniques you will be able to hit targets further than the Range Card allows.